DF Direct Weekly talks about GTA Definitive fixes and CES hardware leaks • Eurogamer.net



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The plus: the mystery of the stealthy launch of the RTX 2060 12 GB.

Faced with a stack of content next week, DF Direct Weekly will go public a day early – with myself and Alex Battaglia joined by none other than Will Judd, the hardware and deals guy, to discuss the latest news on games and technology. And that starts with our thoughts and plans for upcoming Halo Infinite coverage. A game that started development before the Xbox One X and is launching a year after the Xbox Series X arrived is a big topic and in our show this week we discuss how we’re going to break that down. here, with a variety of content including a tech review, a deep dive into the PC focus, and of course, cross-platform console comparisons. In this one, the fascination has always been what a game designed to showcase Xbox Series hardware on Xbox One will look like and whether the ambitious open world is even possible. Can the 343 match the scalability shown in Forza Horizon 5? We look forward to sharing our results.

It was also great to have DF’s fifth Beatle – Will Judd – on the show this week! November represents the height of the holiday buying frenzy and our philosophy has not only been to close all the deals that come up, but rather to select the best of the best, which we would consider. ‘buy ourselves. Will teaches us about this gigantic company and the team shares his BF purchases, which are basically nothing from Alex, colossal hard drives for data archiving for me, and a high-end coffee machine for Will!

Digging through the news, there appear to be signs of improvement in the decried GTA Trilogy Definitive Editions through a slew of fixes for all three games that appear to fix many of the more egregious issues – but at Beyond the question of how these games managed to ship in this state, the big question remains whether the approach taken by the developers was the right way to go. The basic aesthetics of the original games are lost, while some of the original issues – such as the visual gag of the low poly Tuff Nut donut being ruined – seem to suggest the developers don’t understand the game or its basic essence. The Tuff Nut is now back to its best low poly, horrible typos in various textures have been fixed and the rain no longer showing up inside (!) Just doesn’t seem to be working.

It’s Digital Foundry Direct Weekly # 40, with Rich Leadbetter, Alex Battaglia and Will Judd at the mics, perpetrated this one.

  • 00:00:00 Presentations
  • 00:00:56 Incoming Halo Infinite Coverage
  • 00:03:47 GTA Definitive Edition is fixed
  • 00:13:36 RTX 3080 Ti and Ryzen 6000 updates for CES
  • 00:20:25 Does the specs of the RTX 2060 12gb sound strange / good?
  • 00:27:50 Innovision Fantasy One GPU lineup
  • 00:33:27 Retro-designed and decompiled Zelda Ocarina of Time
  • 00:38:20 Valve confirms there will be no Steam Deck exclusive games
  • 00:40:26 Discussion on DF content: Windows 11, vlogs and Black Friday
  • 00:59:49 DF Supporter Q1: Pick any game, anytime, any system, in which you could be present at every stage of development.
  • 01:04:10 DF Supporter Q2: Do you think this semiconductor shortage, soaring GPU prices, that all of this is going to go back to the “good old days” in a year or two?
  • 01:10:13 DF Supporter Q3: Why the hell did my PC (1700X / GTX1080) frame rates double when I added a second 8GB RAM stick?
  • 01:14:48 DF Supporter Q4: Should I limit my RTX 2080 to 40 fps based on my specs?
  • 01:19:56 Supporter DF Q5: If you are using latest generation systems, do you think an external SSD (or internal for PS4) has now become a necessity?
  • 01:24:05 DF Supporter Q6: What gaming headsets do you use and what are your recommendations in this regard?
  • 01:25:29 DF Supporter Q7: Would it be worth developing a DF performance section?

We’re also talking about some interesting leaks regarding the new gaming laptops that we expect to see at CES 2022 next month, as well as the arrival of a whole new line of GPUs in the Chinese market, based on the Imagination Technology architecture – and beyond, there’s the fascinating case of the 12GB RTX 2060, apparently due to launch in a few days. Rumor has it, the official confirmation actually came from the patch notes for the latest Nvidia driver update (!) But communications from Nvidia are limited. The specs seem to suggest an RTX 2060 Super with a reduced memory interface (256 bits becomes 192 bits), but higher power consumption – which means more CUDA cores than the original RTX 2060.

We have no idea what the price is or why this product exists, but we can only assume that Nvidia is tapping into existing stocks of its TU106 processor to bring more GPUs to market. In terms of performance, the specs suggest this product should be slower than the RTX 3060, but not dramatically. Should you buy one if the opportunity arises? On the one hand, Turing architecture has shown it to have legs – much more than its predecessor Pascal when running modern games. On the flip side, the RTX 2060 is almost three years old now, it’s been passed and an RTX 3050 Ti is waiting behind the scenes. .

The DF support program? Our backers again present the merchandise in the form of great questions for the team covering the game development processes we wish we had seen, the delicate concept of frame rate limits and VRR monitors, though. an SSD is now essential for the latest gen consoles and if we should create some sort of performance database at a glance. Whether it’s contributing to the weekly, joining us on Discord for the speech, or getting early access to the show each week, we invite you to join us!

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