NVIDIA CEO Shares Vision for AI, Robotics, Omniverse Avatars and Digital Twins


NVIDIA’s GTC opened its virtual doors yesterday, a massive conference running through November 11 with over 500 sessions with industry leaders. Company founder and CEO Jensen Huang delivered his speech earlier this morning, sharing the company’s vision for transformative technology in multi-billion dollar industries, highlighting product advancements and deployments in areas such as accelerated computing, data center architecture, AI and robotics, such as the popular Omniverse virtual world simulation engine, where he discussed avatars and digital twins from Omniverse.

Describing how NVIDIA will help simulate everything from autonomous vehicles and avatars to robotics and even the planet Earth itself, Huang presented NVIDIA Omniverse Avatar and NVIDIA Omniverse Replicator, among a host of announcements.

With particular emphasis on animation, visual effects, and related visual content industries, Huang also demonstrated the confluence of AI and simulation with a miniature avatar – Toy Jensen – who answered complex questions in using a combination of NVIDIA technologies.

But at the heart of Huang’s presentation is the company’s vast NVIDIA Omniverse, the virtual world simulation and collaboration platform for 3D workflows that brings together all of the company’s vast technology. According to Huang, with Omniverse, “we now have the technology to create new 3D worlds or model our physical world.”

Last August, NVIDIA announced a major extension from NVIDIA Omniverse through new integrations with Blender and Adobe that will open the innovative system to millions more users. Key to Omniverse industry support is Pixar’s open source USD – the foundation of Omniverse’s simulation and collaboration platform – allowing large teams to work on multiple software applications simultaneously on a shared 3D scene. . This open standard framework gives software partners multiple ways to extend and connect to Omniverse, whether through adoption and support of USD, or creating a plug-in, or through a connector or an Omniverse extension.

Aiming to reach 40 million 3D designers, NVIDIA also announced a growing set of new Omniverse connectors and extensions now available in beta; key partners include Autodesk, Adobe, Blender, Cinema4D, Houdini, Unreal Engine, Wacom, and ZBrush.

NVIDIA Omniverse Enterprise, now available from select global system manufacturers like BOXX Technologies and PNY, is a scalable multi-GPU collaboration platform that studios can deploy on a subscription basis to bring designers, artists and reviewers together to work set from anywhere in the real world. time through major software applications in a shared virtual world. The rise of remote working, teams spread across the globe, an explosion in the number of often incompatible software tools, and the demand for compute-heavy technologies make design collaboration exponentially more difficult. And with the crushing of projects and nomadic workforce resulting from the ongoing pandemic, such a robust collaboration platform is more critical than ever. Omniverse Enterprise starts at $ 9,000 per year.

Check out the highlights of Huang:

Or watch the full presentation:

To help developers create interactive characters with Omniverse who can see, speak, converse on a wide range of topics, and understand spoken intention naturally, NVIDIA has announced Omniverse Avatar.

Huang showed how the Maxine Project for Omniverse Avatar connects computer vision, Riva voice AI, and avatar animation and graphics in a real-time conversational AI robot – the Toy Jensen Omniverse Avatar.

He also showed a demo of Project Tokkio, a customer service avatar in a restaurant kiosk, able to see, converse and understand two customers.

Huang also demonstrated Project Maxine’s ability to add cutting-edge video and audio functionality to virtual collaboration and content creation applications.

A demo showed a woman speaking English on a video call in a noisy cafe, but she can be heard clearly without background noise. As she speaks, her words are transcribed and translated in real time into French, German and Spanish. Omniverse allows the avatar to initiate a conversation with their same voice and the same intonation.

“A constant theme you’ll see – how Omniverse is used to simulate digital twins of warehouses, factories and factories, physical and biological systems, the 5G edge, robots, self-driving cars and even avatars” Huang added.

Source: NVIDIA

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Dan Sarto is publisher and editor-in-chief of Animation World Network.


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